Need for Speed Nitro, as its name indicates very well, is a racing game mainly based around a simple but effective mechanism and recurrent in the history of the series: the use of nitro tanks to boost its speed briefly. Nothing to do with the Shift episode, much more mature and realistic, Need for Speed Nitro is an arcade game, a real beat’em, more than the previous episodes on Wii. Designed to be playable in every imaginable ways (Wiimote, Wiimote + Nunchuk, Wii Wheel, Classic Controller and GameCube controller), the Nitro was also ensure that any player is able to run without no experience in any other racing game. Thus, we find an extremely accessible game, requiring hardly any briefing except to explain that drifter is giving a little tap on the brakes before you turn in and rob-cons to find the ideal balance.
All this accessibility, the fun side now… It’s nice but it would be better if it did not mask a severe lack of depth and repetition Nitro referring to the state of beta. Indeed, over the five towns that we discover, EA’s game never fails to renew, increase the challenge or at least surprise the player. Five cities (Rio de Janeiro, Cairo, Madrid, Singapore and Dubai) is also five channels but not more… The impression of circling is obvious and takes precedence over everything else, despite efforts to offer courses to the profile and different rules. But here, again, it’s warmed up the already-seen, reviewed, mixed, remixed, invented, reinvented… Races round elimination races, drift, photo radar, against the clock… Only Drag events (for dragsters) leave a little lot, taking in their own way which was introduced in Need for Speed ProStreet. They require a bit more thinking and a real timing to be won since the player must, after making a perfect start, shift gears to a specific time and initiate the nitro neither too early nor too late to comb his opponents at the stake. The principle is well thought out, well the difficulty to the rendezvous, but ultimately it is the best thirty seconds of fun…
So many nitro (two cylinders used in one or more times, it’s your choice) but also some drift. Slips unfortunately rigid and not conducive to the combos that we are asked to do yet for the famous stars are essential to continued progress. The real problem is that the drift has been included in a game that is not developed. Too straight, tracks contain some good chicanes and corners but they are not sufficient and full bodied to highlight the drift. Too bad to say, the police presence should be enough to charm us and make this amount of uncertainty as desired. Nay, the police make an appearance but proved totally harmless.
The disappointment is even greater than the basic bias visual aesthetics and harmonized well with the Wii and the next totally arcade NFS Nitro. Vehicle design and look original and almost veering into caricature, which sets tagguent pattern of your choice during your transition, smooth animation, opportunities for customization of course very limited but the appointment… All of this ruined by a botched content and gameplay without much interest. There remains the multiplayer mode, only locally, which can accommodate up to four brave and scrupulously reproduces the same patterns than solo, simply adding the possibility to participate in the racing team. In this case, it is the points scored by players from both teams to determine the winning pair and the duo lost. Too bad the thing does not reach the Online where we would have expected such races to eight, as against the AI – by Jean-Alexandre
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